New Virtual World Sansar Is Ready to Pick Up Where Second Life Left Off - On its 14th birthday, a reflection on Linden Lab’s groundbreaking Second Life, and how their next project Sansar hopes to go even further. In May 2006, Blo...
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What appears to our consciousness is really a three-dimensional section of the four-dimensional picture. We must take a three-dimensional section to give us what appears to our consciousness at one time; at a later time we shall have a different three-dimensional section. The task of the physicist consists largely of relating events in one of these sections to events in another section referring to a later time. Thus the picture with four dimensional symmetry does not give us the whole situation. This becomes particularly important when one takes into account the developments that have been brought about by quantum theory. Quantum theory has taught us that we have to take the process of observation into account, and observations usually require us to bring in the three-dimensional sections of the four-dimensional picture of the universe.
The special theory of relativity, which Einstein introduced, requires us to put all the laws of physics into a form that displays four-dimensional symmetry. But when we use these laws to get results about observations, we have to bring in something additional to the four-dimensional symmetry, namely the three-dimensional sections that describe our consciousness of the universe at a certain time.
A few months later Witten posted a dense 97-page paper that tied together twistors and strings—bringing twistors back to life and impressing even the harshest critics of string theory. In the past few years theorists have built on Witten’s work and rethought what space and time are. They have already spun off calculational techniques that make child’s play of the toughest problems in ordinary particle physics. “I have never been more excited about physics in my life,” says string theorist Nima Arkani-Hamed, who recently moved to the institute from Harvard University to immerse himself in the emerging field. “It is developing at a blistering pace right now, with a group of roughly 15 people in the world working on it day and night.”
This paper surveys evidence and arguments for the proposition that the universe as we know it is not a physical, material world but a computer-generated simulation -- a kind of virtual reality. The evidence is drawn from the observations of natural phenomena in the realm of quantum mechanics. The arguments are drawn from philosophy and from the results of experiment. While the experiments discussed are not conclusive in this regard, they are found to be consistent with a computer model of the universe. Six categories of quantum puzzles are examined: quantum waves, the measurement effect (including the uncertainty principle), the equivalence of quantum units, discontinuity, non-locality, and the overall relationship of natural phenomena to the mathematical formalism. Many of the phenomena observed in the laboratory are puzzling because they are difficult to conceptualize as physical phenomena, yet they can be modeled exactly by mathematical manipulations. When we analogize to the operations of a digital computer, these same phenomena can be understood as logical and, in some cases, necessary features of computer programming designed to produce a virtual reality simulation for the benefit of the user.
"[A] team of physicists and engineers from Arizona State University and the Naval Research Laboratory in Washington, D.C., has performed experiments using scanning gate microscopy to image scar structures in an open quantum dot. Their results have revealed the existence of periodic scar offspring states that evolve and eventually contribute to a robust state, much in the way that the derivation of pointer states is predicted by quantum Darwinism."